﻿using Engine;
using TemplatesDatabase;
namespace Mekiasm.Interface
{
    public interface IMekItemMachine : IMekMachine
    {
        Vector3 StartPosition { get; set; }
        Vector3 NowPosition { get; set; }
        Vector3 EndPosition { get; set; }
        Vector3 Velocity { get; set; }
        int MoveFromFace { get; set; }
        int? Value { get; set; }
        bool MoveEndFlag { get; set; }
        bool IsStartAnimate { get; set; }
        float SpeedControl { get; set; }
        void LoadItemData(ValuesDictionary valuesDictionary);
        void SaveItemData(ValuesDictionary valuesDictionary);

    }
}
